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Within the realm of movement graphics, it is typically fascinating to create objects that appear to maneuver effortlessly and constantly. After Results, a strong movement graphics software program, gives a plethora of instruments to realize this impact. This information will delve into the strategies for creating objects in After Results that exhibit fixed motion, giving your animations a seamless and dynamic really feel.
To kickstart the method, it is important to grasp the idea of keyframes. Keyframes are like milestones within the animation timeline, marking the beginning and finish of a particular movement. By manipulating the place, rotation, or different properties of an object at totally different keyframes, you possibly can create the phantasm of motion. Moreover, After Results provides quite a few built-in results and expressions that may automate the animation course of, simplifying the creation of clean and complicated movement paths.
Incorporating physics ideas into your animations can additional improve the phantasm of pure motion. After Results includes a strong physics engine that permits you to simulate gravity, friction, and different real-world forces. By making use of these forces to your objects, you possibly can create real looking animations that reply to collisions, bounce off surfaces, and transfer in a bodily believable method. This stage of element provides depth and credibility to your animations, making them extra participating and lifelike.
Keyframing a Fixed Movement Path
Establishing a continuing movement path for an object in After Results is achieved by way of a mix of keyframes and the Movement Editor. This is a step-by-step information:
1. Create a New Movement Path:
– Choose the layer you wish to transfer.
– Click on the “Movement Editor” button within the Timeline panel.
– Within the Movement Editor, click on the “Place” property.
– Click on the “Add Place Keyframe” button to create two keyframes on the present time.
2. Set Fixed Velocity:
– Choose the primary keyframe.
– Within the “Movement Editor”, click on the “Velocity” property.
– Enter a continuing velocity worth within the X and Y fields. This worth determines the pace and route of the motion.
| Movement Editor Properties | Description |
|---|---|
| X Velocity | Pace of the item within the X (horizontal) route |
| Y Velocity | Pace of the item within the Y (vertical) route |
3. Lengthen Movement Period:
– Choose the second keyframe.
– Drag it to the specified endpoint of the movement path within the Movement Editor timeline.
– This may lengthen the length of the movement, whereas sustaining the fixed velocity.
4. Clean Movement:
– To clean the movement transitions between keyframes, click on the “Ease In/Out” drop-down menu within the Movement Editor.
– Choose an acceptable easing curve (e.g., “Ease In and Out”) to manage the acceleration and deceleration.
Working with the Graph Editor
The Graph Editor is a strong instrument in After Results that permits you to management the motion of your objects over time. It may be used to create clean, natural-looking movement, or to create extra complicated, stylized results. To open the Graph Editor, choose the layer you wish to animate and click on on the “Graph Editor” button within the Timeline panel.
The Graph Editor will show a graph of the chosen layer’s place, rotation, and scale over time. The X-axis of the graph represents time, and the Y-axis represents the worth of the property being animated.
To animate a property, you possibly can merely click on on the graph and drag it up or down. You may as well use the keyframes to create extra complicated animations.
Keyframes
Keyframes are factors on the graph that characterize the worth of a property at a particular time. To create a keyframe, merely click on on the graph on the desired time. You may then drag the keyframe up or down to alter the worth of the property.
Keyframes can be utilized to create quite a lot of animations. For instance, you should use keyframes to create an object that strikes from one level to a different, or to create an object that rotates round its axis.
Easing
Easing is a method to management the pace and acceleration of an animation. After Results provides quite a lot of easing presets which you could apply to your animations. To use an easing preset, merely choose the keyframe you wish to ease and click on on the “Easing” menu within the Graph Editor.
Easing can be utilized to create quite a lot of results, corresponding to making an object speed up or decelerate easily. The next desk lists a number of the most typical easing presets:
| Title | Description |
|---|---|
| Linear | The thing strikes at a continuing pace. |
| Ease In | The thing begins slowly after which accelerates. |
| Ease Out | The thing begins shortly after which slows down. |
| Ease In Out | The thing begins slowly, accelerates, after which slows down once more. |
| Bounce | The thing bounces backwards and forwards. |
Including Velocity to the Movement
To supply a way of acceleration or deceleration to a transferring object, you should use the “velocity” parameter in After Results. This parameter controls the pace of the item’s motion over time, permitting you to create extra dynamic and real looking animations.
1. Choose the Layer
Start by deciding on the layer you wish to add velocity to.
2. Apply the Movement Property
Navigate to the “Movement” part of the Properties panel and make sure that the “Movement” property is enabled.
3. Add Velocity
Find the “Velocity” parameter underneath the “Movement” property. This parameter controls the pace and route of the item’s motion in pixels per second.
4. Set the Worth
Enter a optimistic worth to extend the item’s pace or a unfavorable worth to lower it. You may as well use the up and down arrows subsequent to the sector to regulate the worth.
5. Specify the Course
If you would like the item to maneuver in a particular route, use the “Course” parameter to specify the angle of motion in levels.
6. Create a Velocity Curve
To create a extra natural-looking motion, you should use the Velocity Graph editor to create a customized velocity curve. This lets you management the item’s acceleration and deceleration over time.
To entry the Velocity Graph editor, click on on the “Velocity” property and choose “Edit Graph.” A graph will seem, the place you possibly can add keyframes to outline the rate at totally different time limits.
| Level | Description |
|---|---|
| Begin Keyframe | Preliminary velocity initially of the animation |
| Finish Keyframe | Closing velocity on the finish of the animation |
| Intermediate Keyframes | Intermediate factors that outline the rate curve |
Incorporating Acceleration and Deceleration
When creating motion in After Results, it is necessary to contemplate acceleration and deceleration to make the movement look extra pure. This is methods to obtain this:
1. **Keyframe the Place Property**: Modify the place keyframes on the timeline to create the essential motion.
2. **Modify the Easing**: Within the “Rework” tab, experiment with totally different easing curves (“Ease In”, “Ease Out”) to create a clean transition between keyframes.
3. **Keyframe the Scale Property**: To create a way of acceleration, barely improve the dimensions over a number of frames as the topic strikes ahead.
4. **Use Movement Blur**: Allow movement blur within the “Render” tab so as to add a practical blur impact to the transferring topic.
5. **Incorporate Rotation**: Add delicate rotation keyframes to simulate inertia and improve the sense of motion.
6. **Use Expressions**: Make use of expressions to manage the pace and acceleration of the motion dynamically, permitting for better flexibility.
7. **Comply with-By and Anticipation**: Research the pure actions of objects to grasp how they speed up, decelerate, and anticipate adjustments in route. Incorporate these parts into your animations for added realism.
| Acceleration | Deceleration |
|---|---|
| Keyframe the dimensions property to barely improve over a number of frames as the topic strikes ahead. | Keyframe the dimensions property to barely lower over a number of frames as the topic slows down. |
| Modify the easing to “Ease In” for a gradual acceleration. | Modify the easing to “Ease Out” for a gradual deceleration. |
| Incorporate delicate rotation keyframes to simulate inertia. | Add unfavorable rotation keyframes to compensate for the “overshoot” impact when the topic decelerates. |
Controlling Movement with Expressions
In After Results, expressions can be utilized to manage the motion of layers. This permits for a variety of potentialities, from easy animations to complicated simulations. There are a lot of other ways to make use of expressions, however some of the widespread is to make use of the Time expression to drive the movement of a layer. The Time expression merely returns the present time within the composition, and can be utilized to create quite a lot of totally different results, corresponding to:
- Transferring a layer throughout the display screen at a continuing pace
- Rotating a layer round its heart
- Scaling a layer up and down
Moreover utilizing the Time expression, there are a number of different helpful expressions for controlling movement.
Wiggle Expression
The Wiggle expression provides some randomness to the motion of a layer. This can be utilized to create a extra pure, natural look. The Wiggle expression takes three arguments: the amplitude of the wiggle, the frequency of the wiggle, and the seed of the wiggle.
“`
wiggle(10, 5, 100)
“`
This expression would create a wiggle with an amplitude of 10 pixels, a frequency of 5 Hz, and a seed of 100. The seed determines the start line of the wiggle, so altering the seed will change the way in which the wiggle appears to be like.
LoopOut Expression
The LoopOut expression repeats a layer’s animation again and again. This can be utilized to create looping animations, corresponding to a bouncing ball or a spinning wheel.
“`
loopOut(“cycle”, 1)
“`
This expression would create a loop that repeats the animation for one second. The “cycle” argument specifies the size of the loop, and the “1” argument specifies the variety of instances the loop ought to repeat.
Ping Pong Expression
The PingPong expression reverses the route of a layer’s animation when it reaches the top of the composition. This can be utilized to create back-and-forth animations, corresponding to a pendulum swinging or a ball bouncing.
“`
pingPong(1)
“`
This expression would create a ping-pong impact that lasts for one second. The “1” argument specifies the size of the ping-pong impact.
| Expression | Description |
|---|---|
| Time | Returns the present time within the composition |
| Wiggle | Provides some randomness to the motion of a layer |
| LoopOut | Repeats a layer’s animation again and again |
| PingPong | Reverses the route of a layer’s animation when it reaches the top of the composition |
Animating Relative to Different Layers
When animating parts in After Results, you possibly can select to have them transfer relative to different layers within the composition. This may be helpful for creating complicated animations the place parts transfer collectively or in relation to one another.
To animate a component relative to a different layer, choose the aspect after which click on on the “Rework” tab within the Timeline panel. Within the “Place” part, you will note the “X Place” and “Y Place” properties. These properties management the horizontal and vertical place of the aspect, respectively.
To make the aspect transfer relative to a different layer, click on on the “Choose Whip” icon subsequent to the “X Place” or “Y Place” property. This may open up the Layer Picker window. Within the Layer Picker window, choose the layer that you really want the aspect to maneuver relative to.
After you have chosen the layer, the “Expression” area subsequent to the “X Place” or “Y Place” property will replace to incorporate an expression that references the chosen layer. This expression will trigger the aspect to maneuver relative to the chosen layer.
| Property | Description |
|---|---|
| X Place | Controls the horizontal place of the aspect relative to the chosen layer. |
| Y Place | Controls the vertical place of the aspect relative to the chosen layer. |
You need to use expressions to manage the motion of the aspect relative to the chosen layer. For instance, you could possibly use an expression to make the aspect transfer at a sure distance from the chosen layer or to make the aspect transfer in the identical route as the chosen layer.
Mastering the Timeline for Exact Management
The timeline in After Results is the central hub for controlling the timing and sequencing of your animations. By manipulating the keyframes and layers on the timeline, you possibly can create extremely exact and sophisticated motions.
- Set Keyframes: Keyframes are the anchor factors that outline the beginning and finish of an animation. To create a keyframe, merely click on on the diamond-shaped icon to the left of a layer.
- Animate Keyframes: After you have created a keyframe, you possibly can animate it by dragging it alongside the timeline. This may change the place, rotation, or different properties of the layer at that time limit.
- Modify Keyframe Properties: You may fine-tune the conduct of a keyframe by adjusting its properties. These properties embody easing, pace, and interpolation.
- Scrub the Timeline: To preview your animation, scrub the timeline by dragging the playhead. This may present you ways the animation will play out in actual time.
- Zoom In and Out: Use the +/- buttons or the mouse wheel to zoom out and in on the timeline. This may assist you see extra element or get a broader perspective in your animation.
- Add Markers: Markers are vertical strains that may be positioned on the timeline to point particular time limits. They can be utilized for reference or to set off occasions.
- Use Time Remapping: Time remapping permits you to change the pace or route of animation at particular factors on the timeline. This will create fascinating results corresponding to gradual movement or reverse playback.
- Set Layer Order: The order of layers on the timeline determines which layers are drawn on high of one another. This will have an effect on the visible hierarchy of your animation.
- Lock Tracks: If you wish to forestall sure tracks from being modified, you possibly can lock them by clicking the lock icon subsequent to the monitor identify.
- Create and Edit Footnotes: Footnotes are textual content notes that may be connected to keyframes. They can be utilized to offer further data or directions.
Methods to have issues in After Results have fixed motion
Fixed motion is an impact that creates the phantasm of an object transferring with out ever stopping. It may be used to create quite a lot of results, from a delicate shimmer to a full-blown animation. To create fixed motion, you have to to make use of the next steps to:
- Create a brand new composition in After Results.
- Import your footage or create a brand new layer.
- Choose the layer you wish to animate.
- Click on on the “Impact” menu and choose “Distort” > “Wiggle”.
- Within the “Wiggle” impact settings, regulate the next parameters to fit your wants:
- “Amplitude” controls the quantity of motion.
- “Frequency” controls the pace of the motion
- “Chaos” provides randomness and noise to the motion.
- Click on on the “OK” button to use the impact.
- Preview your animation to ensure you are pleased with the outcomes.
- Create two layers in your composition.
- Choose the primary layer and add a keyframe for the “Opacity” property.
- Choose the second layer and add a keyframe for the “Opacity” property concurrently the primary keyframe.
- Transfer the playhead to the top of the composition.
- Choose the primary layer and add a keyframe for the “Opacity” property on the finish of the composition.
- Choose the second layer and add a keyframe for the “Opacity” property on the finish of the composition.
- Modify the keyframes to create a clean transition between the 2 layers.
- Import your sound impact into your challenge.
- Drag and drop the sound impact onto the timeline.
- Modify the amount and timing of the sound impact.
- Preview your animation to ensure you are pleased with the outcomes.
Individuals additionally ask about How To Have Issues In After Results Have Fixed Motion
How do I create a clean transition in After Results?
To create a clean transition in After Results, you should use the next steps:
How do I add sound results to my After Results challenge?
So as to add sound results to your After Results challenge, you should use the next steps: